White
Level 1
Heal
MP: 5
Effect: Recovers small amount of HP to one character
Cure Poison
MP: 5
Effect: Cures one character of Poison status
Shield
MP: 10
Effect: Increases physical defense of one character
Barricade
MP: 10
Effect: Increases magic defense of one character
Level 2
Zephyr
MP: 10
Effect: Recovers small amount of HP to all allies
Cure Paralysis
MP: 10
Effect: Cures one character of Paralysis status
All-Shield
MP: 20
Effect: Increases physical defense of all allies
All-Barricade
MP: 20
Effect: Increases magic defense of all allies
Level 3
Cure Seal
MP: 15
Effect: Cures one character of Seal status
Cover
MP: 15
Effect: Forms a barrier to absorb damage against one character
Shine
MP: 15
Effect: Inflicts Light-based damage and Blind status on all enemies
Kelolon
MP: 15
Effect: Transforms one party member into a Kelolon / Removes Kelolon status
Level 4
Heala
MP: 20
Effect: Recovers HP of one character
Cure Petrify
MP: 20
Effect: Cures one character of Petrify status
Erase
MP: 20
Effect: Removes a negative magic effect from one character
Dispel
MP: 20
Effect: Removes a strengthening magic effect from one enemy
Level 5
Zephyra
MP: 40
Effect: Recovers HP of all allies
Cure-All
MP: 40
Effect: Cures one character of all status ailments
Shieldus
MP: 30
Effect: Increases physical defense of one character
Barricadus
MP: 30
Effect: Increases magic defense of one character
Level 6
Revive
MP: 30
Effect: Revives and restores some HP to a KO'd character
All-Shieldus
MP: 60
Effect: Increases physical defense of all allies
All-Barricadus
MP: 60
Effect: Increases magic defense of all allies
Covera
MP: 30
Effect: Forms a barrier around all allies to absorb damage
Level 7
Healus
MP: 35
Effect: Recovers large amount of HP to one character
Heal Up
MP: 35
Effect: Increases amount of HP recovered by healing spells for one character
Reflect
MP: 40
Effect: Forms a barrier around one character to reflect magic
Shinus
MP: 35
Effect: Inflicts Light-based damage and Blind status on all enemies
Level 8
Zephyrus
MP: 70
Effect: Recovers large amount of HP to all allies
Resurrect
MP: 40
Effect: Revives and restores full HP to a KO'd character
Coverus
MP: 60
Effect: Forms a powerful barrier around one character to absorb damage
Divide
MP: 80
Effect: Inflicts damage on all enemies based on your current HP
Black
Level 1
Flare
MP: 5
Effect: Inflicts fire-elemental damage on one enemy
Aqua
MP: 5
Effect: Inflicts water-elemental damage on one enemy
Wind
MP: 5
Effect: Inflicts wind-elemental damage on one enemy
Ground
MP: 5
Effect: Inflicts earth-elemental damage on one enemy
Level 2
Sleep
MP: 20
Effect: Puts one enemy to sleep
Poison
MP: 20
Effect: Poisons one enemy
Paralyze
MP: 20
Effect: Paralyzes one enemy
Prism
MP: 15
Effect: Inflicts random-elemental damage on all enemies
Level 3
Seal
MP: 20
Effect: Seals one enemy
Stone
MP: 20
Effect: Inflicts signs of Petrification on one enemy
Curse
MP: 15
Effect: Curses one enemy
Force
MP: 10
Effect: Inflicts weak physical damage on one enemy
Level 4
Flara
MP: 20
Effect: Inflicts fire-elemental damage on one enemy
Aquara
MP: 20
Effect: Inflicts water-elemental damage on one enemy
Winda
MP: 20
Effect: Inflicts wind-elemental damage on one enemy
Grounda
MP: 20
Effect: Inflicts earth-elemental damage on one enemy
Level 5
Flare Mine
MP: 30
Effect: Gives one party member a fire-elemental counterattack
Aqua Mine
MP: 30
Effect: Gives one party member a water-elemental counterattack
All-Curse
MP: 45
Effect: Curses all enemies
Prisma
MP: 30
Effect: Inflicts random-elemental damage on all enemies
Level 6
Wind Mine
MP: 30
Effect: Gives one party member a wind-elemental counterattack
Ground Mine
MP: 30
Effect: Gives one party member an earth-elemental counterattack
Jamming
MP: 30
Effect: Slows down magic casting time of one enemy
Forcea
MP: 25
Effect: Inflicts physical damage on one enemy
Level 7
Flarus
MP: 35
Effect: Inflicts large amount of fire-elemental damage on one enemy
Aquaus
MP: 35
Effect: Inflicts large amount of water-elemental damage on one enemy
Windus
MP: 35
Effect: Inflicts large amount of wind-elemental damage on one enemy
Groundus
MP: 35
Effect: Inflicts large amount of earth-elemental damage on one enemy
Level 8
Prismus
MP: 60
Effect: Inflicts large amount of random-elemental damage on all enemies
Forceus
MP: 50
Effect: Inflicts large amount of physical damage on one enemy
Leveler
MP: 150
Effect: Inflicts damage on one enemy based on your current HP
Death
MP: 45
Effect: Instantly kills one enemy
Spirit
Level 1
Refresh
MP: 5
Effect: Recovers small amount of HP to one row of allies
Shadow
MP: 5
Effect: Inflicts non-elemental damage on all enemies
Dodger
MP: 5
Effect: Increases evasion rate of one party member
Chime
MP: 5
Effect: Wakes one ally up from Sleep status
Level 2
Regenerate
MP: 10
Effect: Gradually recovers one ally's HP
Powera
MP: 10
Effect: Slightly increases physical attack of one party member
Minda
MP: 10
Effect: Slightly increases magic attack of one party member
Gamble
MP: 10
Effect: Inflicts random amount of damage on one enemy
Level 3
Speeda
MP: 15
Effect: Increases Speed of one party member
Slower
MP: 15
Effect: Decreases Speed of one enemy
Ailment Void
MP: 15
Effect: Increases ability to evade status ailments for one party member
Lost
MP: 15
Effect: Expels one enemy from battle
Level 4
Refresha
MP: 20
Effect: Recovers HP of one row of allies
Shadowa
MP: 20
Effect: Inflicts non-elemental damage on all enemies
Fear
MP: 20
Effect: Inflicts Terror status on one enemy
Virus
MP: 20
Effect: Inflicts Virus status one enemy
Level 5
Regenera
MP: 25
Effect: Gradually recovers HP of one party member
Powerus
MP: 40
Effect: Increases physical attack of one party member
Mindus
MP: 40
Effect: Increases magic attack of one party member
Splitter
MP: 25
Effect: Halves the HP of one enemy
Level 6
Faster
MP: 30
Effect: Speeds up skill-activation time of one party member
Delay
MP: 30
Effect: Slows down skill-activation time of one enemy
Ailment Break
MP: 30
Effect: Increases elemental weakness of one enemy
Reset
MP: 30
Effect: Resets any parameter alterations to one enemy
Level 7
Refreshus
MP: 35
Effect: Greatly recovers the HP of a row of allies
Shadowus
MP: 35
Effect: Inflicts large amount of non-elemental damage on all enemies
Reversa
MP: 35
Effect: Inflicts damage on one enemy based on the HP the caster has lost
Random
MP: 5
Effect: Casts a random Spirit Magic spell
Level 8
Regenerus
MP: 50
Effect: Gradually recovers large amounts of HP to one party member
All-Powerus
MP: 80
Effect: Increases physical attack of all allies
All-Mindus
MP: 80
Effect: Increases magic attack of all allies
Sacrifice Self
MP: 100
Effect: Sacrifice caster's life to revive all allies with some HP and MP
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